Soccer Headers: Keep It Up
Two keepers, one ball, endless aerial rallies. Head the ball back and score when your rival fumbles — solo or on one screen.
Keyboard works too Everything runs inside your browser. Nothing is installed on your phone.
Controls
Drag left and right to move your player; jumping happens automatically when the ball arrives. Two-player: left half controls the left keeper.
How to play
- Centre contact sends the ball fastest — edge contacts spin unpredictably.
- Stand slightly behind the ball's predicted landing spot, not under it.
- Rally points double after ten headers, so keep long exchanges alive.
- Watch the ball, not your opponent — arcs beat eyes every time.
- In two-player mode, mirror what worked against you; good habits are contagious.
About this game
Soccer Headers turns the training-ground drill into a full competitive game. Two characters bounce on their halves of the pitch, a ball arcs between them, and the entire sport is one question: can you get your head under the ball’s descent before it hits your ground? Touch it and it flies back; miss it and your opponent scores.
The physics carry the game. Ball arcs depend on where on your head you connect — a clean centre contact sends it flat and fast, an edge contact slices it into a nasty spinning corner. Movement is one axis per player, so every rally becomes a chess match about positioning: do you stand deep to guarantee contact or push forward to cut the ball’s angle early?
Solo mode pits you against an AI keeper whose footwork and anticipation sharpen across three difficulties. Two-player mode puts both keepers on one phone, left and right, for the purest form of the game — physics does all the refereeing, and every point scored is a mistake somebody made. First to seven goals wins the match.
Long rallies have their own scoring joy: points scored after ten or more headers in a single rally count double, which turns defensive desperation into offensive opportunity. The ball speeds up slightly with every exchange, so no rally lasts forever — but the record rally counter gives you something to chase even in a losing match.
Frequently asked questions
How do I jump?
Jumping is automatic when the ball reaches your zone — your skill is horizontal positioning and timing your approach.
What wins the match?
First to seven goals. Rally points scored after ten or more headers count double.
Does the ball get faster?
Yes, slightly, with every successful header — rallies accelerate until someone errs.
Can two people play on one device?
Yes — the left half of the screen drives the left keeper and the right half drives the right keeper.